Hear Neuroscience: IPad App Demonstrating the Hearing Process
Client: University of Utah: I was commissioned to program a prototype in Unity of the inner ear processing sound. This is the final product.
Hear Neuroscience: Screen Recording
Research: I spent a couple months researching how the hearing process works. It was really exciting to see how the inner ear processes sounds. I created charts and graphs of the different parts of the inner ear and then mapped out how that might translate to animation and programming for each part.
Programming & Animation.
The main parts I programmed and animated included:
- Sound frequencies effecting the speed of an animation of the ossicles: malleus, incus and stapes ( 3 bones of the middle ear ). The higher the frequency, the faster the animation. Animation was done in Cinema 4D and then put into Unity 3D for programming.
- The different frequencies lighting up the correct location in the cochlear.
- Accessing the microphone of the IPad to allow recording and input of the human voice.
- Playing sounds loaded on the application.
After creating a working prototype, the Genetic Science Learning Center team created the final 3D models and created some of the sounds in addition to fine tuning the programming and uploading to the app store.