
Hi I am
Chris Manfre
I love having the opportunity to be creative every day and constantly push my boundaries by exploring emerging styles, techniques, and tools.
​
As a freelance animator and designer, I balance commercial projects with my passion for education, teaching design at both college and high school levels.
​
I love collaborating with new clients and fellow creatives on innovative projects.
​
If you have a project you would like to work on together, please reach out!

Services:
-
3D Animation
-
2D Animation
-
Look Development
-
Style Frames
-
Design
-
Realtime AI Style Frames
Tools:
-
Cinema 4D
-
Octane & Redshift / Render Engines
-
After Effects
-
Krea AI
-
Spline 3D
-
Photoshop
-
Illustrator
-
X Particles
-
World Creator
-
Gaea
-
Character Creator
​
Select clients & studios/agencies
I have had the opportunity to work with:
Clients:
-
Microsoft
-
Apple
-
Samsung
-
Google
-
Adobe
-
Netflix
-
Shopify
-
The Food Network
-
Weave
-
Degreed
-
Cloudera
-
Broadcom
-
Bruker / Inscopix
-
Lowes
-
Boston Dynamics
-
Malwarebytes
-
University of Utah
-
Spy Hop
-
Preservation Utah
-
Primary Childrens Hospital
-
Huntsman Cancer Institute
-
Utah Division of Arts and Museums
-
Utah Aids Foundation
-
Utah Film Commission
-
Craft Lake City
-
Genetic Science Learning Center
Studios / Agencies:
-
Gantry
-
Cheil
-
Instrument
-
Weimar Pictures
-
Heck
-
Struck
-
Underbelly
-
Run Studios
-
Witness
-
Bowen Studios


About Me.
I was born in Brooklyn, New York, to a construction worker who helped build the World Trade Center and an Italian with serious attitude from Bensonhurst. Growing up inspired by Nintendo game sound effects and Garbage Pail Kids, all I wanted to do was create music and design.
​
Through a chance encounter, I found a mentor who taught me the trade of live audio. I spent about 10 years as a live audio engineer, getting to work with and meet many of my favorite bands. If you know Salt Lake's music scene, I was behind the board at The Urban Lounge, Salt Air, Avalon Theatre, Lo-Fi Cafe, and Harry O Park City.
​
To give my ears a break, I pivoted to studying design at Salt Lake Community College, which led to a career as an in-house designer, illustrator, and mentor at Spy Hop. Spy Hop teaches teenagers filmmaking, design, and audio engineering—basically everything I love. I spent 13 years there, diving deep into design and animation while helping mentor the next generation of creatives.
​
In 2015, I decided to finish my bachelor's degree and created a custom major at Westminster College called Biomedical Visualization—a mix of microbiology, healthcare, and 3D design that somehow made perfect sense to me. I later gave a TEDx Salt Lake City talk about this combination at Abravenal Hall.
​
That unique background landed me at Intermountain Healthcare in 2018, where I worked as a 3D animator and designer creating patient education solutions. Two years later, I joined Gantry's team, crafting 3D and 2D animations for clients around the world.
​
These days, I'm freelancing as a motion designer while teaching at Salt Lake Community College's visual art and design department and running 3D animation classes at a local high school.
​
I'm constantly inspired by seemingly random stuff: 1980s New York, microbiology, early 1900s inventions, architecture, rollerskating, skateboarding culture, graffiti, 90s hip hop, and collecting cassette tapes. My current obsession is A Tribe Called Quest's Midnight Marauders.
​
Education
Bachelors Degree: Biomedical Visualization
Westminster College
Custom major with an emphasis on design, 3D and science.
Associate Degree: Design & General Education
Salt Lake Community College
General education with an emphasis on design, animation and illustration.
Awards
AGIA 100 Show Copper Ingot x 3
Telley Award
Certifications
Professional Educator License: Utah State Board of Education.
Multimedia and ESL Professional Endorsements


