Experiments in Virtual & Augmented Reality and Science Education.
Current experiments include:
1. User interface design with hand tracking with leap motion. The ability to interact with buttons mid-air and no controllers.
2. Playing animations through holographic buttons.
3. Speech recognition for starting and stoping 3D animation in VR.
4. Moving objects by looking in different directions.
Experiments with Microsoft Halolens and Unity.
Note: Halolens records video at low resolution so the quality looks a bit poor. However, looking through the actual halolens the graphics are nice and crisp.
Virtual hand tracking for user-interface design with Leap Motion and Oculus Rift with Unity3D.
I did a TEDx talk in Salt Lake City at the University of Utah.
The talk is about the importance of using design to help people learn science through new technologies
like augmented reality and virtual reality.